Shop & card mechanics

Pricing, collection rules, bills and progression.

NameDetails

Cancelling an ID check and checking the same customer again no longer changes their age. Patch notes

The age-verification achievement received a fix in 1.0.6, following the general Steam achievement fix in 1.0.3. Patch notes

Check the date on an ID before approving restricted stock. A correct manual age check earns the Shelf Guardian achievement.

Incorrect IDs

The incorrect-ID chance is 25%. Incorrect IDs currently use the date; photo and name mismatches have a 0% chance.

Hidden items

Item hiders have a 35% steal chance. A correct theft accusation awards 10 XP; a false accusation costs 10 XP. The scanner result remains visible for 0.5 seconds.

Hidden-item checks: Item hider

Restricted stock: Customer preferences and restricted stock

The automatic opener accepts up to 30 input packs and takes two seconds per opening.

Using it

It accepts card boosters, pin boxes, pin packs and keychain boxes. You cannot add packs while it is opening.

The Unpacker job requires level 81, above the current level-80 cap. Use the machine yourself.

Build a nine-card deck. An elemental advantage adds 2 attack Power.

A card’s starting value depends on its rarity, design, border, roll group and foil.

Different finishes count toward your collection. Duplicate copies of the same variant do not increase unique progress.

Cleanliness drops when rubbish, stains, misplaced stock and dirty windows build up.

The basket target and bulk-purchase chance grow with shop level. Budgets, available stock and product limits can reduce the completed sale.

Shop expansions increase the customer capacity and budget range. Co-op also increases capacity and arrival frequency.

Some customers have a special shopping preference or behavior. The shop level and stock on display affect which preferences can appear.

Employees need both the shop-level requirement and employee XP to qualify for promotion.

Customers playing cards pay $20 per real gameplay minute per participant.

Timing

A card-playing activity lasts 60–120 seconds; a spectator activity lasts 15–30 seconds. The fee uses actual elapsed gameplay seconds, divided by 60 and multiplied by $20.

The total rounds to cents when the activity completes. Waiting for a table or watching a game does not count as playing time.

Only one loan can be active at a time. The repayment total includes 15% overpayment across seven installments.

An order can contain up to eight boxes. Product boxes and furniture boxes have different delivery charges.

Delivery

Delivery costs $2 per product box and $4 per furniture box. For a positive order subtotal, delivery is limited to $5–$1,000.

The stock subtotal uses the current wholesale price per item multiplied by the number of items in the delivery box. Buy the associated license before ordering a product.

Licenses (22) · License 1, License 2, …

Appearance choices can cost cash or crystals. There are six saved-outfit slots and eight emote-menu slots.

Pack pages show base odds. Pity and foil overrides can change an opening’s result.

A finish changes the value of a pin or keychain. It also counts as a distinct collection variant.

Shop expansions, storage expansions and electrical furniture increase recurring costs.

The market price is a reference price, not a guaranteed maximum customers will pay.

Cashiers finish serving customers already waiting in their queue at 21:00 before ending their shift. Double-clicking a product at the register adds it to checkout. Patch notes

A new shop starts with $465, at level 1, at 09:00.

Day length

The clock runs from 09:00 to 21:00 over ten real gameplay minutes. One real second advances 1.2 in-game minutes while the clock is running.

The shop caps at level 80. Buying stock and serving customers award XP; buying expansions does not.

Tournament opponent targets increase with wins within each league.

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